In short
Gaming booths are built for play and queues: rows of play stations with headphones, a managed queue inside the footprint with content to watch, a stage or big screen for creators and tournaments, and a quiet business area for partners.
Key points
- Play stations, Queue, Stage / screen, Business lounge are the core zones.
- Avoid: queues spilling into aisles.
- Avoid: no headphones in loud halls.
- Avoid: bright hall light washing out screens.
- See the template and trade show guides linked below for game publishers, hardware and esports brands.
Who visits and what they want
Players and fans, creators and streamers, press, and publishers, platforms and investors.
What to show
Playable builds, hardware, cosplay and character displays, stage shows and streams.
Zones for a gaming and esports stand
| Zone | Purpose | Where it goes |
|---|---|---|
| Play stations | Hands-on play | Perimeter, facing in |
| Queue | Managed waiting with content | Inside the footprint |
| Stage / screen | Streams, creators, tournaments | Centre or back wall |
| Business lounge | Partner meetings | Rear or upper deck |
On a 3 × 3 m stand, keep the first two zones and book meetings elsewhere. From about 36 m² every zone fits; see stand sizes for what fits at each size.

Materials, lighting and graphics
Immersive theming, controlled lighting for screens, and strong visual identity from the game's world.
For detail on light levels and colour rendering, see stand lighting; for wall graphics, see graphics and branding.
Starting conversations and capturing leads
The play itself is the conversation for public visitors; capture opt-ins at the end of a session. Keep business guests away from the queue with a separate entrance to the lounge.
Rules and practicalities
Crowd and noise limits apply; organisers may require queue plans and age ratings displayed.
Venue rules on height, open sides, fire safety and services still apply; see venue approval.
Common mistakes
- Queues spilling into aisles.
- No headphones in loud halls.
- Bright hall light washing out screens.
Trade shows for game publishers, hardware and esports brands
Show-specific guides: gamescom, CES. For more, see stand design by trade show.
Frequently asked questions
01How many play stations fit?
Allow about 1.5–2 m² per seated station including the player and someone watching.
02How do I keep queues manageable?
Time slots, barriers inside your footprint, visible waiting times and content to watch.
03What size stand does a gaming and esports exhibitor need?
Size to the activities: about 9 m² for one conversation point, 18–36 m² to add demos and a meeting table, and 50 m² or more for meeting rooms and hospitality. See [stand sizes](/guides/topics/exhibition-stand-sizes).
04Can AI design a gaming and esports booth?
AI can produce a complete concept quickly: [Studio](/ai-booth-designer) lays out the zones above at real scale and renders the result. A stand builder still checks structure, services and compliance before building.
Put it into practice
Generate a 3D exhibition stand you can edit
Generate an editable 3D exhibition stand from your brief, refine the layout and export renders, CAD drawings and the model.
Guidance here reflects common practice. Venues, organisers and countries set their own rules: always check the exhibitor manual and work with a qualified stand builder and engineer for structures.



